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Create a Plugin

This chapter explores the MyBannerPlugin that's already created in the template as a practical example. While the plugin is already implemented, we'll walk you through creating this plugin from scratch and using it in JavaScript. This demonstrates the complete workflow from Rust implementation to JavaScript integration.

What is MyBannerPlugin?

MyBannerPlugin is a simple plugin that adds a banner comment to the top of generated JavaScript files.

Prerequisites

Before starting this tutorial, make sure you have completed the setup process and can successfully run the example plugin.

Overview

We'll guide you through the plugin creation process in these steps:

  1. Understand the Plugin Structure - Examine the basic Rust plugin structure
  2. Learn the Plugin Logic - Understand how the banner functionality works
  3. NAPI Bindings - See how Rust functionality is exposed to JavaScript using NAPI-RS
  4. JavaScript Integration - Learn how to use the plugin in JavaScript and rspack configuration
  5. Testing the Plugin - Learn how to verify the plugin works correctly

Let's explore the MyBannerPlugin implementation.

1. Understand the Plugin Structure

The MyBannerPlugin is implemented in Rust and follows the standard plugin structure.

  • crates/binding/src/lib.rs - The glue code that exports the plugin to JavaScript
  • crates/binding/src/plugin.rs - The MyBannerPlugin implementation

2. Learn the Plugin Logic

MyBannerPlugin adds a banner comment to the top of the generated main.js file.

Before we start, be sure to add the following dependencies to your Cargo.toml file:

  • rspack_core - The Rspack core API
  • rspack_error - The Rspack error handling API
  • rspack_hook - The Rspack hook API
  • rspack_sources - The Rspack source API, which is a port of webpack's webpack-sources

2.1 Initialize the Plugin

MyBannerPlugin is implemented as a struct with a banner field containing the banner comment. The new method is a constructor that takes a String and returns a MyBannerPlugin instance.

The MyBannerPlugin struct is annotated with #[plugin] to indicate it's a plugin. The #[plugin] macro is provided by the rspack_hook crate.

It also implements the Plugin trait from the rspack_core crate. The Plugin trait is core for all plugins, requiring the name method to return the plugin name and the apply method to apply the plugin to compilation, matching the apply method in the Rspack JavaScript Plugin API.

In this example, the name method returns "MyBannerPlugin", and the apply method is currently to be implemented.

/// A plugin that adds a banner to the output `main.js`.
#[derive(Debug)]
#[plugin]
pub struct MyBannerPlugin {
  banner: String,
}

impl MyBannerPlugin {
  pub fn new(banner: String) -> Self {
    Self::new_inner(banner)
  }
}

impl Plugin for MyBannerPlugin {
  fn name(&self) -> &'static str {
    "MyBannerPlugin"
  }

  fn apply(
    &self,
    ctx: PluginContext<&mut ApplyContext>,
    _options: &CompilerOptions,
  ) -> rspack_error::Result<()> {
    Ok(())
  }
}

2.2 Implement with Rust Hooks

Like hooks in the Rspack JavaScript Plugin API, Rust hooks are implemented as functions that take a reference to the plugin instance and a reference to certain categories.

The apply method is called with PluginContext and CompilerOptions instances.

In this example, we'll append the banner to the main.js file, so we need to implement the process_assets hook.

To tap the process_assets hook, declare a function and annotate it with #[plugin_hook] from rspack_hook. Since process_assets is a compilation hook, import CompilationProcessAssets from rspack_core. Set the stage to Compilation::PROCESS_ASSETS_STAGE_ADDITIONS and tracing to false to avoid recording tracing information since we don't need it.

#[plugin_hook(CompilationProcessAssets for MyBannerPlugin, stage = Compilation::PROCESS_ASSETS_STAGE_ADDITIONS, tracing = false)]
async fn process_assets(&self, compilation: &mut Compilation) -> Result<()> {
  let asset = compilation.assets_mut().get_mut("main.js");
  if let Some(asset) = asset {
    let original_source = asset.get_source().cloned();
    asset.set_source(Some(Arc::new(ConcatSource::new([
      RawSource::from(self.banner.as_str()).boxed(),
      original_source.unwrap().boxed(),
    ]))));
  }

  Ok(())
}

2.3 Tap the hook

impl Plugin for MyBannerPlugin {
  fn name(&self) -> &'static str {
    "MyBannerPlugin"
  }

  fn apply(
    &self,
    ctx: PluginContext<&mut ApplyContext>,
    _options: &CompilerOptions,
  ) -> rspack_error::Result<()> {
    ctx
      .context
      .compilation_hooks
      .process_assets
      .tap(process_assets::new(self));
    Ok(())
  }
}

2.3 Conclusion

You've learned how to create a plugin in Rust and tap the process_assets hook. Find the full code in the rspack-binding-template repository.

Next, you'll learn how to expose the plugin to JavaScript.

3. NAPI Bindings

This section covers exposing the plugin to JavaScript using NAPI bindings, creating a JavaScript wrapper for the plugin, and reusing the @rspack/core package to create a new core package replacing the original @rspack/core package.

3.1 Expose the Plugin to JavaScript

To expose the plugin to JavaScript, create a NAPI binding.

Let's examine the crates/binding/src/lib.rs file.

Add these dependencies to your Cargo.toml:

  • rspack_binding_builder - Rspack binding builder API
  • rspack_binding_builder_macros - Rspack binding builder macros
  • napi - NAPI-RS crate
  • napi_derive - NAPI-RS derive macro

The crates/binding/src/lib.rs file exports the plugin to JavaScript using NAPI bindings.

Note: Split plugin implementation across files: plugin.rs for logic, lib.rs for JavaScript bindings.

Import required crates and use the register_plugin macro to expose the plugin:

  1. Import napi::bindgen_prelude::* (required by register_plugin macro)
  2. Import register_plugin from rspack_binding_builder_macros
  3. Import napi_derive with #[macro_use] attribute
  4. Use register_plugin with a plugin name and resolver function

The register_plugin macro takes a plugin name (used for JavaScript identification) and a resolver function. The resolver receives napi::Env and napi::Unknown options from JavaScript, returning a BoxPlugin instance.

When JavaScript calls new rspack.MyBannerPlugin("// banner"), the resolver function receives the banner string. It extracts this string using napi::Unknown::coerce_to_string and creates a BoxPlugin by calling MyBannerPlugin::new(banner).

Note: The Unknown type represents any JavaScript value.

In this example, we use the coerce_to_string method to get the banner string. The coerce_to_string method returns a Result - it will succeed for string-convertible values but error if the value cannot be converted to a string. Additional type validation can be added as needed.

mod plugin;

use napi::bindgen_prelude::*;
use rspack_binding_builder_macros::register_plugin;
use rspack_core::BoxPlugin;

#[macro_use]
extern crate napi_derive;
extern crate rspack_binding_builder;

// Export a plugin named `MyBannerPlugin`.
//
// `register_plugin` is a macro that registers a plugin.
//
// The first argument to `register_plugin` is the name of the plugin.
// The second argument to `register_plugin` is a resolver function that is called with `napi::Env` and the options returned from the resolver function from JS side.
//
// The resolver function should return a `BoxPlugin` instance.
register_plugin!("MyBannerPlugin", |_env: Env, options: Unknown<'_>| {
  let banner = options
    .coerce_to_string()?
    .into_utf8()?
    .as_str()?
    .to_string();
  Ok(Box::new(plugin::MyBannerPlugin::new(banner)) as BoxPlugin)
});

After exposing the plugin to JavaScript, rerun pnpm build in crates/binding to build the plugin. Ensure you have lib.crate-type = ["cdylib"] defined in your Cargo.toml file.

Note: The cdylib crate type is required for the plugin to be used in JavaScript.

This makes this crate a dynamic library, on Linux, it will be a *.so file and on Windows, it will be a *.dll file.

The NAPI-RScli we triggered on pnpm build will rename the *.so or *.dll file to *.node file. So that can be loaded by the NAPI runtime, which, in this case, is the Node.js.

3.2 Create a JavaScript Plugin Wrapper

With the Rust plugin implemented and exposed to JavaScript, create a JavaScript wrapper to use the plugin in JavaScript and Rspack configuration.

Check the lib/index.js file in the rspack-binding-template repository.

Create a MyBannerPlugin class that wraps the Rust plugin:

// Rewrite the `RSPACK_BINDING` environment variable to the directory of the `.node` file.
// So that we can reuse the `@rspack/core` package to load the right binding.
process.env.RSPACK_BINDING = require('node:path').dirname(
  require.resolve('@rspack-template/test-binding')
);

const binding = require('@rspack-template/test-binding');

// Register the plugin `MyBannerPlugin` exported by `crates/binding/src/lib.rs`.
binding.registerMyBannerPlugin();

const core = require('@rspack/core');

/**
 * Creates a wrapper for the plugin `MyBannerPlugin` exported by `crates/binding/src/lib.rs`.
 *
 * Check out `crates/binding/src/lib.rs` for the original plugin definition.
 * This plugin is used in `examples/use-plugin/build.js`.
 *
 * @example
 * ```js
 * const MyBannerPlugin = require('@rspack-template/test-core').MyBannerPlugin;
 * ```
 *
 * `createNativePlugin` is a function that creates a wrapper for the plugin.
 *
 * The first argument to `createNativePlugin` is the name of the plugin.
 * The second argument to `createNativePlugin` is a resolver function.
 *
 * Options used to call `new MyBannerPlugin` will be passed as the arguments to the resolver function.
 * The return value of the resolver function will be used to initialize the plugin in `MyBannerPlugin` on the Rust side.
 *
 * For the following code:
 *
 * ```js
 * new MyBannerPlugin('// Hello World')
 * ```
 *
 * The resolver function will be called with `'// Hello World'`.
 *
 */
const MyBannerPlugin = core.experiments.createNativePlugin(
  'MyBannerPlugin',
  function (options) {
    return options;
  }
);

Object.defineProperty(core, 'MyBannerPlugin', {
  value: MyBannerPlugin,
});

module.exports = core;

Breaking down the code:

1. Rewrite the RSPACK_BINDING Environment Variable

The RSPACK_BINDING environment variable tells the @rspack/core package where to load the binding from. The expected value is an absolute path to the binding package directory.

Note: This line should be placed before the require('@rspack/core') line. Otherwise, the @rspack/core package will not be able to find the binding.

This example uses require.resolve to get the path of the @rspack-template/test-binding package. This resolves to the index.js file in the @rspack-template/test-binding package, then uses dirname to get the package directory.

process.env.RSPACK_BINDING = require('node:path').dirname(
  require.resolve('@rspack-template/test-binding')
);

2. Register the Plugin to the Global Plugin List

The register_plugin macro in crates/binding/src/lib.rs exposes the plugin to JavaScript.

For the MyBannerPlugin defined in crates/binding/src/lib.rs, the register_plugin macro exposes a JS function named registerMyBannerPlugin. Call this function to register the plugin to the global plugin list.

Note: Calling registerMyBannerPlugin doesn't register the plugin to the current Rspack instance. It only registers the plugin to the global plugin list. Use the wrapper defined in the next section to register the plugin to the current Rspack instance or use it in Rspack configuration.

const binding = require('@rspack-template/test-binding');

// Register the plugin `MyBannerPlugin` exported by `crates/binding/src/lib.rs`.
binding.registerMyBannerPlugin();

3. Create a Wrapper for the Plugin

The createNativePlugin function creates a wrapper for the plugin. It's defined in the @rspack/core package.

The first argument to createNativePlugin is the plugin name defined on the Rust side. The second argument is a resolver function.

In this example, the plugin name is "MyBannerPlugin", and the resolver function is called with options passed to the new MyBannerPlugin constructor (the banner string). Since we don't need to process the options, we just return them.

const core = require('@rspack/core');

const MyBannerPlugin = core.experiments.createNativePlugin(
  'MyBannerPlugin',
  function (options) {
    return options;
  }
);

4. Export the Plugin Wrapper and @rspack/core

Finally, export the MyBannerPlugin wrapper and the @rspack/core package. This allows using the plugin in Rspack configuration and reusing all other APIs in the @rspack/core package.

Object.defineProperty(core, 'MyBannerPlugin', {
  value: MyBannerPlugin,
});

module.exports = core;

3.3 Conclusion

You've learned how to expose the plugin to JavaScript using NAPI bindings, created a JavaScript wrapper for the plugin, and reused the @rspack/core package to create a new core package replacing the original @rspack/core package.

Next, you'll learn how to use the plugin in Rspack configuration.

4. JavaScript Integration

This section covers using the MyBannerPlugin in Rspack configuration.

Check the examples/use-plugin/build.js file in the rspack-binding-template repository. With the MyBannerPlugin wrapper created in the previous section, you can now use it in Rspack configuration.

const path = require('node:path');

const rspack = require('@rspack-template/test-core');

const compiler = rspack({
  context: __dirname,
  mode: 'development',
  entry: {
    main: './src/index.js',
  },
  output: {
    path: path.resolve(__dirname, 'dist'),
  },
  plugins: [
    new rspack.MyBannerPlugin(
      '/** Generated by MyBannerPlugin in `@rspack-template/binding` */'
    ),
  ],
});

compiler.run((err, stats) => {
  if (err) {
    console.error(err);
  }
  console.info(stats.toString({ colors: true }));
});

5. Testing the Plugin

Run node examples/use-plugin/build.js to see the plugin in action. Check the output in dist/main.js to see the banner comment added to the top of the file:

/** Generated by MyBannerPlugin in `@rspack-template/binding` */(() => { // webpackBootstrap
var __webpack_modules__ = ({
"./src/index.js":
...

This is the same command as in Verify Setup, but now you understand what's happening behind the scenes.

Summary

You've learned how to:

  • Create a plugin in Rust and expose it to JavaScript using NAPI bindings
  • Create a JavaScript wrapper for the plugin
  • Reuse the @rspack/core package to create a new core package replacing the original @rspack/core package
  • Use the plugin in Rspack configuration

Next, you'll learn to release the plugin to npm with GitHub Actions.